- Warframe crash handler not showing update#
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Fixed non-energy draining abilities getting canceled when riding vehicles.Fixed a memory leak in the gear wheel that would degrade performance the more often you used it.Fixed Seeking Talons not being cancelled by Stalker.Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.Fixed a crash while Garuda siphons blood.Fixed delay between the end of Garuda’s Seeking Talons release animation and being able to charge her Dread Mirror.Fixed Dread Mirror’s dash causing players to get stuck.Capped Garuda’s Dread Mirror and Blood Altar dashes to 150m/s max.Mining results now use the themed resource icon if available.Enthrall can now be used while on Ziplines.Tweaked audio of Nef’s billboard lines.Tweaked audio delay to Eudico’s Bounty transmission.Made numerous optimizations to enemy/NPC navigation and included additional optimizations for modern CPUs with F16C instructions.Improved the accuracy of the in-game FPS counter and made made numerous improvements to the Max Framerate setting as described here:.
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In posting the Code of Conduct, we are setting a new and improved standard of expectations for our Chat Moderators moving forward.Ĭommunication from DE staff will be addressed to make sure that all Chat Mods follow a set of guidelines that are fair and defined.ĭE staff will be looking at our internal policies, addressing issues where our communication to the community, and our Moderation Teams may have caused conflicting messages as to what is considered actionable conduct.
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To demystify the concerns that Chat Moderators are exempt, a full draft of a Chat Moderator Code of Conduct will be posted in Part 2. Our Chat Moderators are players first, and they fall under the same rules and guidelines we expect from all of our players in Warframe. His first day was November 19, the day before the Switch launch. We’ve hired a player that’s been around since October 2012 – Bear – to oversee Chat Moderation full time to help with moderator and player concerns. In game messages about chat bans and kicks will be displayed clearly as system messages, rather than overlookable PMs.Īll actions performed during moderation will be better logged in-system for review. With that in mind, we wish to give a level of transparency, systemic change and internal review that both serves the community and protects everyone involved from miscommunication in the future. To that end, we have to address the internal issues that have occurred with an ever-developing program, and correct the problems that have arisen from our lack of communication, or failures to deal with changes during our learning curve. While this is not the full extent of our changes, some in-game systems need to be updated before completion to mark the way for other, more policy-related, changes. Today, we are starting to push out some of the systemic changes that affect how Chat Moderation will be performed and managed in-game.
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But that isn’t always the case – thus, Update Part 1 begins! In the perfect world all moderation is quick and effective, getting rid of the previously mentioned disruptions. To this end, we automate most chat moderation, and manually moderate some. We also understand that a balance must be struck when people are simply there to have fun.
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We wish to keep the chat free of language that is offensive, uncivil and disruptive.
There are an inherent amount of issues when a game is free to play, and account creation leads to fairly quick access to in-game chat.